Growing the Game

A contest for symbiosis

The Beginning (Autumn 2021)

I was transitioning into software development with mixed emotions. I had been inspired by fungal creatures in fantasy stories and childhood memories of mushroom foraging. A "spore-based mechanic" emerged as the core concept, and I completed a prototype within just a day.

Development Phase (Early 2022)

I intentionally pursued unconventional design approaches, creating graphics and mechanics experimentally. A friend, Robert Tuharsky (board game reviewer), encouraged me to submit to Albi's board game design competition. I dove into the challenge with enthusiasm, refining the mechanics and visual identity of what would become Fungopia.

Competition & Pivot (2022-2023)

The game reached semifinals but didn't advance to finals. Rather than be discouraged, this prompted a major redesign. I explored "resource systems, asymmetrical gameplay, and player-connected upgrade systems."

I eventually settled on a semi-permanent resource system that creates a "dynamic environment where players had to shift from focusing solely on building an economy to competing for space." This pivot transformed Fungopia from a simple spore game into a strategic territory control game with economic elements.

The Challenge

Finding the right game-ending mechanism proved difficult. Point counters and action-based endings created starting player imbalance issues that felt unfair. I experimented with dozens of variations.

The solution came from an unexpected direction: "the game would end when players ran out of tokens." While this initially felt "anticlimactic," it actually created perfect balance and gave players complete control over the game's pacing. Sometimes the simplest solutions are the best ones.

2024 Refresh

Exhaustion led to an unconventional marketing solution: I spent approximately 100 hours creating four giant mushroom hats! These oversized props became perfect for trailers, conventions, and social media engagement.

What started as a creative outlet became one of the project's most recognizable elements. The mushroom hats embody the playful, tactile nature of Fungopia while serving as conversation starters at gaming events.

2025 & Beyond

As we enter 2025, Fungopia has evolved from a simple prototype into a fully-realized strategic experience that maintains the wonder and mystery of the fungal kingdom. The game has been thoroughly playtested, refined, and is now ready to share with the world.

We're planning an exciting 2026 release with convention appearances, community engagement, and a comprehensive publicity campaign. This year is dedicated to building awareness, gathering feedback from the gaming community, and preparing for a successful crowdfunding campaign that will bring Fungopia to tabletops worldwide.

Join us on this journey! Follow our progress on social media and sign up for our newsletter to be notified when we launch on Gamefound in 2026. We'll be at conventions throughout the year—come try the demo and meet the team!

Fungopia Creation Story - How We Designed the Game | Fungopia Board Game