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Official Game Rules

Complete rulebook for Fungopia

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Rules summary

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Fungopia is a hexagon-edge placement strategy game for 2-4 players, ages 10+, that lasts about 30-60 minutes. The full official rulebook is available as a PDF in four languages above. The summary below is a quick reference covering setup, the turn structure, mushroom formation, adaptation cards, and scoring.

Components

Each game includes hexagonal terrain tiles, four mushroom species (Boletus, Amanita, Chanterelle, Morel), 11 hypha pieces per player, 8 mushroom tokens per player, 3 spore tokens per player, carbohydrate tokens, an adaptation card deck, immunity tokens, tracking boards, and a central tree tile.

Setup

Arrange the hexagon tiles randomly around the central tree tile. Place carbohydrate tokens on every triangle symbol. Shuffle the adaptation cards and draw four face-up onto the adaptation board. Each player picks a different mushroom species at random (the Boletus player starts). Each player takes 11 hyphae, 8 mushrooms, and 3 spores onto their tracking board (two spores fresh, one decayed).

Starting the game

On the first round each player, in turn order starting with Boletus, places one spore on any tile except the tree, then replaces that spore with a hypha piece on an unoccupied edge of the same tile. Play then continues clockwise with normal turns.

Taking a turn

On a normal turn you must place exactly one hypha piece. You can either Grow or Sprout. You can also optionally place an additional spore from your repository onto any non-tree tile — spores placed this turn cannot be used to sprout until a later turn.

Grow

Add a hypha piece to any vacant tile edge that connects to your existing network (an edge that shares a vertex with one of your existing hyphae). Grow does not consume a spore.

Sprout

If you have a spore on a tile that was placed in a previous turn, you may remove that spore (return it to your tracking board as decayed) and place a hypha on a vacant edge of the same tile. Sprouting can claim territory disconnected from your network.

Forming mushrooms

Whenever three of your hyphae meet at a single vertex, you immediately form a mushroom there. You collect one carbohydrate token from each adjacent tile, refresh one decayed spore on your tracking board back to fresh, and score one victory point.

Adaptation cards

On your turn you may spend carbohydrate tokens to purchase one of the four face-up adaptation cards. Each card provides a one-shot special ability — relocating hyphae, forcing opponents to move pieces, parasitising insects, swapping positions, gaining permanent immunity. After purchase, a new card is drawn face-up to replace it.

Immunity & infested tiles

Some tiles and edges are marked infested and cannot be used by default. Immunity tokens (purchased with carbohydrates or granted by certain cards) let you place hyphae on infested terrain and break ties in contested scoring.

Ending the game

The game ends when both players have placed all 7 of their starting hyphae on the board. At that point you tally the final score.

Scoring

Score one point per tile you control (most hyphae on edges of that tile — immunity breaks ties), one point per mushroom you have formed, and one bonus point for the longest continuous mycelium network on the board (the Longest Mycelium Trophy). Highest total wins.

For the complete rulebook, including edge cases and adaptation card text, download the official PDF in your language above.

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